Especially in coming-of-age stories, but not limited to them, comes the time when one character passes down his role (usually leadership) to someone else. Sometimes it’s planned act, sometimes a necessity. Today, I’ll look into this story element.Continue reading
Today, I’ll look into another romance-related part of storytelling: a scenario when a character has only one partner over the whole story. I’ll share my thoughts about scenarios where this works well and why – as well as mention a few alternatives.Continue reading
I won’t deny that several aspects of Warcraft universe were an inspiration for my writing – but there are also parts of the story that don’t work so well… in this post, I’ll share how my experience with this game series affected my writing – and how it might in the future.Continue reading
Relationships between characters are something with a major potential in storytelling – and I’ve come to love good family bonds in stories. In this post, I’ll share some thoughts on this topic.Continue reading
There are different games and different players. I see myself as someone who is best gripped by a game with a strong story. Yet, narratives in games have their limits. In today’s post, I’ll share my thoughts on narrative in games and what happens if those limits are met – or even exceeded.Continue reading
Not so long ago, I made a post about how I see intimacy and sex scenes as a reader of fantasy literature – and what factors I see as important in redards to including such a scene. This time, I’ll share my thoughts as a writer.
Warning: potentially sensitive content inside this post.
Here comes another post inspired by a discussion on Goodreads, this time about clichés. They are something advised against but can you avoid them completely? Can you use them well?