There are different games and different players. I see myself as someone who is best gripped by a game with a strong story. Yet, narratives in games have their limits. In today’s post, I’ll share my thoughts on narrative in games and what happens if those limits are met – or even exceeded.Continue reading
Not so long ago, I made a post about how I see intimacy and sex scenes as a reader of fantasy literature – and what factors I see as important in redards to including such a scene. This time, I’ll share my thoughts as a writer.
Warning: potentially sensitive content inside this post.
Here comes another post inspired by a discussion on Goodreads, this time about clichés. They are something advised against but can you avoid them completely? Can you use them well?
A few days ago, I was thinking a bit about the positive traits of ‘bad guys’. These thoughts came to me – how else – when I was lying in bed waiting for sleep to come. Even antagonists can have positive traits – and it’s not about the traits but how they use them that matters in the end.
Significant inspiration comes from a post about character traits by M.L. Davis.
Not so long ago, I wrote about how I saw romance elements in fantasy. This time, I’ll continue from where I left off the last time and share my opinion on some of the possible ends and how I see them – positives and negatives in all cases. It’ll not be tied to fantasy in several cases as, I believe, these work in general.