I’ve shared several aspects of character death over the past few posts. Today, I’ll bring this series to and end by covering the situations where a character manages to escape death against all odds.
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Death in writing: sacrifice
In today’s post, I’ll look into one of the most powerful storytelling tools: sacrifice. Since some parts are well-known and working, I’ll try to look some other aspects as well.
Continue readingBook details: time in fiction
Some authors go into very high level of detail. In this post, I’ll focus on a specific one: time measurment and calendars in works of fiction, focused on fantasy.
Continue readingDeath in writing: last rites
Continuing my series of posts about character death, I’ll share my thoughts about burial customs – they are something that can show more about the (fictional) culture, their beliefs and traditions.
While death is almost inevitable in writing, not everyone will venture into what happens after. Sometimes, the story simply doesn’t give it a chance. Sometimes, it’d only be after the end and thus of little relevance. The reasons might be many. Yet, it’s something that has its place.
Continue reading7/2019 Writing update
To be honest, I did not think I’d get much done this month. And maybe that approach led me to actually write something when I expected just a bit of editing and hope to finally find a beta reader or two.
Continue readingDeath in writing: the ultimate punishment
Today, I’ll share my thought on using death sentence in writing, including the impact of setting and culture on the (dis)favor of death sentence.
Continue readingBooks: thoughts about level of detail
I’ve seen books with just a few characters and minimal world-building. I’ve seen authors who manage insane level of detail. There are advantages and disadvantages to both ends. Today, I’ll share my thoughts on them, based on my experience with reading and writing alike.
Continue readingDeath in writing: impact on the story
In this post, I’m returning to the topic of character death. This time, I’ll focus on the impact a character’s death might have on the story.
Continue readingThoughts about storytelling in games
There are different games and different players. I see myself as someone who is best gripped by a game with a strong story. Yet, narratives in games have their limits. In today’s post, I’ll share my thoughts on narrative in games and what happens if those limits are met – or even exceeded.
Continue readingDeath in writing: part one
This will be the beginning of a mini series of posts about various aspects of character death in a story. In the coming posts, I’ll try to cover as much as I can – writer’s choices, plot impact, character impact, setting, and even avoiding death. I plan to release these posts every Sunday from now on. Now, let’s get this started.
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